entity texture features. 3. entity texture features

 
3entity texture features Settings & configuration

3. 888. - By traben_0 Custom item textures. 6. 0. 20. [4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. getBlockStateAtPos() == null" then. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Supports 1. Settings & configuration. 0]-[1. 5. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsadded support for emissive and enchanted skin features on player head blocks (will only work for a player online that you have seen at least once that session, I may expand this in future) resolved injection warning on mod load. 3. ETF (1. asm. The packs are free of viruses. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. 6. Download [ETF] Entity Texture Features 4. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. - improved compat with modded custom boat type textures. - further optimizations to additional mob textures * (like sheep_fur. 0. 20–1. - improved compat with modded custom boat type textures. 1 Forge & Neoforge. 18306 downloads. 20. 6. Player Skin Features & Additions, including support for most of the above features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 6. png" now variates with "mob4. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. This mod should be compatible with any mod added entities. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 6. 16. Makes all GUI transparent and have a more simplistic art style in a higher resolution. ETF v4. Supports 1. 20. 20. Settings & configuration. 1) Entity Model Features, CITResnew. 3 too) - fixed armor stands with nbt "Marker:1b" not working. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. 607 108. #179 opened on Jun 24 by SungHerobrine97. Custom, Emissive and Varied mobs like Optifine and so much more. +Player skin features!)ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. Ender Dragon random / custom and emissive texture support. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1. 1. 19. 20. jem file). CIT Resewn only adds support for custom item textures (hence the acronym). Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 4 on Modrinth. This. Compatible with and requires Sodium. 1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 Forge. Entity Model Features. 4. 1 [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Changelog. Modrinth is open source. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod Mod support added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1 on Modrinth. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. 19. 2k download s. [V3. diguise-heads , impersonate , or fabric tailor Changelog. 3. improved resource reloading mixin. 0. +Player skin features!)Versions [Fabric] Entity Texture Features [V4. Minecraft Crashed since installed ETF Mod bug. Custom, Emissive and Varied mobs like Optifine and so much more. png) did not have the same or higher number of variations as the base texture Optifine parity: Name property now works identical to optifine. [EMF] Entity Model Features Mod. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. 3 Fabric & Quilt. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 1 [ETF] Entity Texture Features 4. - forge version updated to 1. 4 Fabric & Quilt. . This mod should be compatible with any mod added entities. 3. Blinking mobs. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. png") Animatica textures are now detected and prevent. 3 on Modrinth. altered the livingEntityMixin structure to accommodate plans for EMF. 2. json; A few of these options can also be changed via the Puzzle mod; Mod support. 8 comments. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 18. We would like to show you a description here but the site won’t allow us. Random property code now only stores the entities initial conditions if they have been tested by. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you. 1 Fabric & Quilt. Changelog [4. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 5. json; A few of these options can also be changed via the Puzzle mod; Mod support. 19–1. This is the most common type of blending. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". png) fixed health property not working at all in 4. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. changed handling of block entity features, should clear up several issues and be very stable compared to before skin features rework: should now be compatible with most skin changer mods e. png" now variates with "mob4. Project ID. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. g "mob4. 0. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. added support for end crystal random and emissive textures. 1. This project is licensed with LGPL v3. " like OptiFine for variants (e. textures ending with numbers now use the separator ". 1] Several fixes, primarily for the random property system rewrite in 4. 3. [4. png")*. 0. 1303 downloads. 19. ETF 4. You need to test it yourself. 2. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. 1 1. 1 on Modrinth. Published on May 10, 2023. Published on Jul 26, 2022. Modrinth is open source. 351 downloads. This mod should be compatible with any mod added entities. Changelog [V4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 0. 4. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. Created 2 years. ETF supports a new Names (plural) property using previous ETF name behaviour. 0 Latest summary A decently big update, bringing emissive armor trims and painting support, among other things, as well as many fixes almost entirely clearing the GitHub. 1 Release 4. entity_model_features_fabric_1. CIT Resewn only adds support for custom item textures (hence the acronym). This mod should be compatible with any mod added entities. 10 on Modrinth. 3. 2. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. properties file loading (will be used in EMF) added an option to enable transparent skins for all players, even ones not using ETF skin features. Project ID. 1] fixed other Mod integrations for 1. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. json; A few of these options can also be changed via the Puzzle mod; Mod support. 19. Published on Nov 4, 2023. [V4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. ETF's source code has been almost entirely rewritten with a focus on optimization. Published on Nov 4, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1. Iris Modrinth - An Open Source shader mod compatible with OptiFine shader packs. Published on Dec 31, 2022. Settings & configuration. This mod should be compatible with any mod added entities. Player Skin Features & Additions, including support for most of the above features. +Player skin features!)quick fix for a crash on forge. 20–1. Supports 1. - block entity features will not render if the texture is animated as it is not supported * (no need to change settings)*. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 0]-[1. 4. g. png should variate with big_chungus_0. textures ending with numbers now use the separator ". 3. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. 2. Animatica adds support for resource packs that use custom animated textures. ETF can do this step for you automatically as of V2. png" now variates with "mob4. 3k download s. - added support for. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is better. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. NOT AN OFFICIAL MINECRAFT PRODUCT. Settings & configuration. added an option to enable extra warden textures like the heart to apply to the entire model. - drowned outer layers support random and emissive textures using the vanilla format. png") Animatica textures are now detected and prevent certain ETF. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This mod should be compatible with any mod added entities. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. This mod should be compatible with any mod added entities. 16x Minecraft 1. Fabric環境でOptifineのランダムエンティティ機能を再現するMOD、Entity Texture Featuresを使って見ます。MODの機能である「まばたきテクスチャ」をテスト. ProTip! Adding no:label will show everything without a label. "name=u00a74u00a7oName". 0]-[1. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. Animated block entity textures. 4 on Modrinth. Settings & configuration. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 6. Created 2 years ago. Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. Download [ETF] Entity Texture Features 4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Time: 8/2/22, 6:19 AM Description: Rendering entity in world java. 2 Fabric & Quilt. Client Decoration Utility. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 19. Published on Feb 2, 2022. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 3. Settings & configuration. All direct download links on our website are provided by the authors. added shulker bullet texture support. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 898. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Supports 1. 1] Several fixes, primarily for the random property system rewrite in 4. 0 on Modrinth. This listEverything in this pack works ONLY when using Entity Texture Features + Entity Model Features (or Optifine) and Stellar Tweaks 2. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 2. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. json; A few of these options can also be changed via the Puzzle mod; Mod support. Changelog. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. 4] ; fixed a logic mistake causing high lag when additional mob textures (like sheep_fur. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. 2. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). 1,559 follower s. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. jar entity_texture_features_fabric_1. g "mob4. 2. 1,497 follower s. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Created 2 years. added model texture override support. added an option to enable extra warden textures like the heart to apply to the entire model. Vanilla textures are assigned a texture number of 1. Player Skin Features & Additions, including support for most of the above features. 930 downloads. Settings & configuration. This mod should be compatible with any mod added entities. g "mob4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings & configuration. This mod should be compatible with any mod added entities. InjectionError: Critical injection failure: Argument modifier method. ETF 4. 9k download s. 4. (Customised just like Optifine, by Biome, Name, Height, etc. 7. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. This mod should be compatible with any mod added entities. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. Settings & configuration. Settings & configuration. Download [ETF] Entity Texture Features 4. . 4I1XuqiY. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. Changelog. 20. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. [ETF] Entity Texture Features Mod. 4. added an option to enable extra warden textures like the heart to apply to the entire model. Supports 1. textures ending with numbers now use the separator ". Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Entity Texture Features Mod (1. 1 Fabric & Quilt. Radplay • 3 mo. 6. Client Decoration Utility. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. Download [ETF] Entity Texture Features 4. png")*. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Auto-featured . With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 20. Supports 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added model texture override support. 2. json; A few of these options can also be changed via the Puzzle mod; Mod support. 5k download s. Settings & configuration. 19. Published on Apr 23, 2023. 4. Client Decoration Utility. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what. Settings & configuration. 2. 18. color is a synonym for this method. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 19. OptiFabric: A note about the 1. 1,493 follower s. Settings & configuration. Changelog. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 4. 0] Update summary: ETF v4. png should variate with big_chungus_0. forge1. +Player skin features!)Custom, Emissive and Varied mobs like Optifine and so much more. [ETF] Entity Texture Features Mod. 😑️ Blinking mobs. 6. . 4. Supports 1. This mod should be compatible with any mod added entities. Published on May 10, 2023. 1,522 follower s. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 2, 1. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. 12591 downloads. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. This mod should be compatible with any mod added entities. 4. Report Follow . json; A few of these options can also be changed via the Puzzle mod; Mod support. {"payload":{"allShortcutsEnabled":false,"fileTree":{". 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 0. 2. 1. names property will also match against the whole line ( (names. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. json; A few of these options can also be changed via the Puzzle mod; Mod support. fixed: several additions listed above fix several issues however some more minor fixes include: fixed quark incompatibility with ETF block entity features; fixed ETF settings button appearing on data pack selection screenadded quark compatibility warning that disables incompatible features.